![]() Some may be tempted to say that kbm is new to pc and therefore pc players just need to git gud, but actually, halo has been on pc since 2003, and shooters have been around on pc for even longer, so that argument has not a leg to stand on. Yet if you compare the data, the median difference between cohorts is over 12%. There is no logical reason to believe the average (50th percentile) controller player is more mechanically gifted than the average kbm player (nor the other way around for that matter). With that said, what I do think is an apt comparison is the second half of the data, comparing the 50th percentile of each input. Most actual kbm pros are busy playing their own games. While I’m sure the top 100 kbm players comprise of some cracked individuals, you can be pretty sure that none or very few of them are actual pros. The top 100 controller players comprise almost exclusively of pros or semi pros, who are pushing their input to the limit of what is possible. In particular, the comparison of top 100 controller vs top 100 kbm players, showing a whopping 16.4% median difference in accuracy between the groups, isn’t what I would describe as an apt comparison. While there is clearly a problem, I first want to make clear that the data provided indicates controller has a greater advantage than it actually does. com/r/halo/comments/r3es60/accuracy_stats_for_kbm_vs_controller/?utm_medium=android_app&utm_source=share For those unfamiliar, here is the original: Often times parties contribute to this, but even then I think there needs to be a mechanism to at least initially avoid placing parties against teams of randoms in the matchmaking search process.If you’ve been following the kbm vs controller discussion, you’ve no doubt seen the reddit thread showing a comparison between controller and kbm accuracies going around. It should be a last resort for the system to book a match of 4 25-rank type players against 3 1-rank type players and 1 16-rank type player, but this happens way too often.Īlmost every time I get into a game that is a blowout, I can check career stats and competitive ranks for each player and it is blantantly obvious that the winning team has significantly more skilled players than the losing team. All I want for social games is that if one team has players with skills that would equate to, say ranks 1, 10, 15 and 25 in a competitive playlist, then the other team should have a similar distribution of talent. In competitive, yes I expect to be paired with and against people of similar ranks. I agree that social and competitive games are two different animals and I don’t want them to be the same. It would also be great if they tried to avoid matching solo players against parties of more than 2 (or something like this). Has 343 mentioned what parameters (if any) that they consider when putting teams together in MCC social matchmaking? Even if it increased wait times to get a match started, using career stats, past few game stats and even competitive playlist rankings to build more balanced teams in social games would be awesome. I understand that I could go to competitive games where ranking is presumably more of an input when the server is putting teams together, but most of the competitive playlists are either completely dead or have very few players. I know these situations have always existed in Halo and other similar games, but it seems like it is happening in almost 50% of the MCC games I have played over the past few months, which is absurd. ![]() This type of game happens a lot, along with the ones where people quit early, and it’s really no fun for either team. ![]() My three teammates all had career K/D’s under 1 and no competitive playlist rank over 1. ![]() Every player on their team had career K/D’s over 2 and highest competitive playlist rankings of more than 25. The server’s ability to put together matches with balanced/similar skill players has always been so-so, but these past few months have seemed much worse.Ī few minutes ago, I went solo in Social Games 4v4 team slayer and paired with three others (2 quit halfway through) and finished a game where the opposing team won 50-8. Like others, I love Halo and have played hundreds if not thousands of online multiplayer games on MCC over the years.
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